So Very Wrong About Games

#322: Michael Walker Revolutionizes Physical Therapy

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We here at SVWAG take pains to differentiate between two conflated ideas. We say "approachable" for rulesets that are easily learned and internalized, reserving the similar-sounding term "accessible" to refer to games that are usable for people with disabilities. Relatedly, MICHAEL WALKER IS BACK. 02:43 AYURIS: Oak (Wim Goossens, Game Brewer, 2022)   Games Played Last Week: 04:25 -Friday (Friedemann Friese, 2F-Spiele, 2011) 07:12 -Fast Sloths (Friedemann Friese, 2F-SPiele, 2019) 10:56 -Ghost Blitz Mini (Jacques Zeimet, Zoch Verlag, 2010) 12:11 -For Sale (Stefan Dorra, Uberplay, 1997) 13:52 -Primal: The Awakening (Tommaso Mondadori and Alberto Parisi, Reggie Games, 2024) 18:19 -Corporate America (Teale Fristoe, Nothing Sacred Games, 2013) 23:10 -Guards of Atlantis II (Artyom Nichipurov, Wolff Designa, 2022) 25:57 -Arcs (Cole Wehrle, Leder Games, 2024) 33:00 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024)  35:33 -Combat Commander: Europe (Chad Jense